Profile Skeleton and Growth/Power List
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Profile Skeleton and Growth/Power List
Please use this code and post a new thread in the Character creation subforum. Make sure you wait to be accepted before roleplaying with the character. Once accepted the thread will be moved to the accepted characters sub forum.
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PICTURE OF CHARACTER HERE
[center][color=white][u][size=16]CHARACTER NAME HERE[/size][/u]
[size=14]▋▍[color=red] ♥ [/color][/size] [color=dimgray][size=11]Introduction[/size][/color] [size=14][color=orange]➸[/color][/size]
[size=10][b]Age:[/b] (age here)
[b]Gender:[/b] (gender here. Male or female)
[b]Species:[/b] (species here)
[b]Orientation:[/b] (sexuality here)
[b]Tribe:[/b] (Tribe They Wish to join, if none say Loner)
[b]Rank:[/b] (Rank in Their Traibe, If none say Loner)[/size]
[size=14]▋▍[color=red] ♥[/color] [/size] [color=dimgray][size=11]Deeper Details[/size][/color] [size=14][color=orange]➸[/color][/size]
[size=10][b]Growths/Powers:[/b] (A list and instructions on how to use it below)
[b]Appearence:[/b] (Discribe their Appearence)
[b]Personality:[/b] (at least 6 sentences)
[b]Likes:[/b] (likes here)
[b]Dislikes:[/b] (dislikes here)
[b]Bio:[/b] (at least 8 sentences) [/size][/color][/center]
Re: Profile Skeleton and Growth/Power List
Growths and Powers
So as you may or may not know your creatures can have growths and powers however there is a certain way to do it. You may pick no more than one thing from each second below. Meaning your can pick up to one from section one, and same for sections two, three and four. More can be purchased from the Corner Store but each character can have no more than six, these addition two costing 25 Gems a peice. However if you only choose two now you still have to purchase any others you want later on down the road. Ones you buy can be from any section, regardless of if you character already has one from that section.
So as you may or may not know your creatures can have growths and powers however there is a certain way to do it. You may pick no more than one thing from each second below. Meaning your can pick up to one from section one, and same for sections two, three and four. More can be purchased from the Corner Store but each character can have no more than six, these addition two costing 25 Gems a peice. However if you only choose two now you still have to purchase any others you want later on down the road. Ones you buy can be from any section, regardless of if you character already has one from that section.
Section One
Fire Born - Your character has the ability to create, control and manipulate fire. They cannot create this fire on ore under someone else, and they cannot use it to burn down mass areas of land. Any created fire out of thin air will extinguish itself after 10 minutes or 5 posts in a thread. Any fire created isn't as hot as natural fire and can burn in three different colors, red, orange and blue. Fire balls cast with this ability as about a foot in diameter and are only hot enough to administer second degree burns and fur loss.
Water Born - Your character has the ability to create, control and manipulate ice or water. They cannot create this ice or water on or under someone else. Any created ice or water out of thin air will melt or disperse itself after 10 minutes or 5 posts in a thread. Any ice created isn't as slippery as natural ice. The user can turn any small section of water into ice, the bigger the a edition the thinner the ice and the less time is lasts. They can also create a hail storm or rain storm lasting 3 posts and covering only 50 square feet. The hail from a storm is only an inch In diameter but can cause some discomfort to those it hits and minor bruises if it hits soft flesh like bellies. The rain from a storm is incredibly cold, but not cold to the point of freezing, and may cause discomfort and vision blur if it gets in the eyes of a character. Both storms cannot be used at once.
Nature Born - Your character has the ability to create, control and manipulate plants. They cannot create plants larger than two feet tall and cannot create a plant that doesn't natural occurs in their environment. Any plants created out of thin air will not last longer than an 2 weeks IC. Any plants created aren't as strong as natural plants and will break, or be crushed more easily. The larger the natural plant they are trying to control the mobility it has. These plants cannot uproot themself. The user may create thin vines that MAY be able to hold down or hit a character. These vines are only half an inch around and cannot have spikes on them. They are not strong enough to choke an animal but may be able to hold on down for a single post. In order for them to hold a creature down for this time or longer both role players have to be in agreement. These created vines only last 5 posts.
Air Born - Your character has the ability to create, control and manipulate wind. They cannot create wind gusts stronger than 45 miles per hour. They cannot use this wind to push someone up, but it may be able to knock someone over. Any wind gust created only last 2 posts. They cannot affect the temperature of the wind, which is the same temperature as the environment. The stronger the gust of wind the less time is lasts. These wind gusts only go one direction and cannot be reversed. The user can also create a small twister, no larger than 4 feet across. This twister cannot lift animals off the ground and the user cannot control it once it is made. This twister only lasts 4 posts before dissipating. It may be strong enough to knock over trees, but not huge ones.
Section Two
Feathered Wings - Your character can have a set of large, feathered wings. These wings resemble those of a bird. These wings are large enough to support your character and will allow them to fly in the way that large birds do. With a small number of large strokes and a lot of gliding, though fast short strokes are possible when wishing to gain speed. These wings arent easily ripped or cut and though they have one supporting bone along the top that can be broken. If this bone is broken the wing will take a while to heal not allowing the character to fly until it's healed. Even after healing the wing may be crooked and impair steady flight.
Bat Wings - Your character can have a set of large, leathery wings. These wings resemble those of a bat. These wings are large enough to support your character and will allow them to fly in the way that bats do. With a good number of short strokes and minimal gliding, though gliding is possible. These wings are easily ripped or cut and once ripped or cut they take a while to heal. Larger rips may not fully heal and if rips are to large it will impair their ability to fly smoothly.
Butterfly Wings - Your character can have a set of large, soft wings. These wings resemble those of a butterfly. These wings are large enough to support your character and will allow them to fly in the way that butterflies do. With a massive number of short strokes and a little gliding, though gliding only works correctly with gusts of wind or an air current. These wings are easily ripped or damaged and once damaged or cut they usually don't heal properly. If they are damaged too much the character may not be able to fly at all, though even slight damages make it hard to fly correctly. These wings are also a bit difficult to use for flying in heavy rain for they get weighted down easily.
Feather Tufts - This allows your character to have small tufts of feather on the back of the wrists/ankles and/or the tip of their tail. These cannot be used for flying or gliding. These feathers may not be sharp. Your character may have them on all five places listed or only on some of them.
Section Three
Larger 'Sabertooth' Canines - This allows your character to have two extended Caine teeth. These teeth resemble those of a sabertooth tiger. These teen are just as strong as regular teeth but can make biting into small prey difficult. If they break they do not grow back.they can get cracked if hit by/on something. Cracks and or breaking can result in a lot of tooth and mouth pain that slowly decreases over time.
An Extra Tail - This allows your character to have an extra tail. This extra tail must be connected to the base of the characters original tail and looks identical. This tail is fully functional, and can be moved independently from the other.
Unusual/Solid Fur Pattern - This allows for your character to have up to 5 solid and usual markings. These markings being things such as lightning bolts, hearts, stars, ect. They can be anywhere on the characters body and may be any color. So long as they do not take up a massive portion of the animals fur.
Talons - This allows your character to have longer talon like claws. This can effect either just the front paws, just the back paws or all four. They are about 3 inches longer than regular claws and only retract into the paws half way instead of all the way like normal claws. They may make walking or running a bit uncomfortable or awkward but the character can get used to them over time. They can get broken. They grow back slower than regular claws and would need to be scraped against things to be sharpened again.
Section Four
Enhanced Nose - This allows your character to have an enhanced sense of smell. Doubling their original abilitiiest.
Enhanced Eye Sight - This allows your character to have an enhanced sense of sight. Doubling their original abilities.
Enhanced Hearing - This allows your character to have an enhanced sense of heading. Doubling their original abilitiiest.
Enhanced Touch - This allows your character to have an enhanced sense of touch. Giving them the ability to feel vibrations in the ground if they stand still and concentrate. It can help the, know if something is approaching them and from which direction.
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